We’ve been quiet here lately at SCG- preparing ingredients, drawing symbols/circles, and focusing on our winter beards, but that’s all about to change.
We’ve been hard at work at the summoning circle, and preparations for our first big feature and Kickstarter project, Horrible Hex, are nearing completion.
Starting mid-January 2015, handsome/beautiful people just like you will have the opportunity to back our project and receive from your very own copy of Horrible Hex right at your doorstep. We’re still working out how to remove the brimstone smell incurred during crossdimensional transport; we’re confident we’ll have it all sorted out by the time the Kickstarter begins!
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By Jon Moffat
Being extremely local, I was able to make the last-minute decision to attend http://8.5.magfest.org/ MagFest 8.5. MagFest proper is held in the Gaylord Hotel and Convention hall in National Harbor, but this event was in the nearby Hilton since it’s smaller.
Province Micro-Game Review
By Chris Faulkenberry
Creators: Clayton Grey, Sam Strick
Average Playtime: 25 minutes
On a whim, I backed a Kickstarter for five dollars. It was for a game called Province, produced by micro-game publisher Laboratory. I figured, “What have I got to lose here?” A few days ago, the envelope finally arrived. Yes, I said envelope, meaning a standard postal envelope. I broke out the game, punched out the tokens, and gave it a whirl.
Province is part of a new genre called “micro-games.” These are compact, usually short games that are inexpensive and easy to store and transport. Once assembled, the entire game fits into a small plastic bag. I’ve seen larger bags inside the boxes of other games.
The theme is pretty standard – you and your opponent are competing to build the most successful town by gathering and spending resources through the skillful use of workers. How does one determine success in this game? Why, by accumulating the ever-popular Victory Points™.
By Jon Moffat
If I’ve learned two things about gaming and libation, it’s these:
A. There is a distinct bell-curve to Halo performance as a function of drinks. It rises and then falls off sharply. Far more sharply than you’d think…
B. When drinking and playing BANG! no matter how clever your ‘alternative’ strategy for playing the Renegade may seem at the time, it will not work.
Ok, maybe those are pretty obvious. I’m sure I can do better…
Good afternoon everybody! It has been a while since we have posted on our site but rest assured we have working on several projects. Horrible Hex is nearly ready to begin our Kickstarter campaign and we have several new games in work as well! In addition, Jon Moffat was able to attend a local Unpub event this past weekend!
Jon: I had a chance to make it to a local Unpub event at Game Parlor in Chantilly VA. The place was packed the whole day. It was a fantastic whirlwind of creativity and showcased the best of the local design and gamer community. I got to show off Horrible Hex, which was very well received, to try out some fantastic up-and-coming games (if you get the chance to play Trove, Sanctuary Road or Escape Velocity, I highly recommend them) and to talk shop with some impressively creative minds. I was both excited and humbled by the display of talent and I look forward to doing events like this again. Special thanks to Keith and the Unpub.net guys for setting this up as well as everyone who tried out Horrible Hex!