Calling all summoners:
Stone Circle Games is proud to announce our attendance at MAGFest 13, which is being held in National Harbor, MD, from January 23-25. We’ll be manning a table small on space, but big on variety and fun.
Come join Aaron, Jon, and Chris and try your luck at Horrible Hex, the new tactical puzzler from Stone Circle Games, currently running on Kickstarter.
Show of hands: Do you like free pizza? Awesome games? Are you free this Wednesday night?
We’ve been quiet here lately at SCG- preparing ingredients, drawing symbols, circles, and focusing on our winter beards, but that’s all about to change.
We’ve been hard at work at the summoning circle, and preparations for our first big feature and Kickstarter project, Horrible Hex, are nearing completion.
Starting mid-January 2015, handsome/beautiful people just like you will have the opportunity to back our project and receive from your very own copy of Horrible Hex right at your doorstep. We’re still working out how to remove the brimstone smell incurred during crossdimensional transport; we’re confident we’ll have it all sorted out by the time the Kickstarter begins!
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By Jon Moffat
Being extremely local, I was able to make the last-minute decision to attend http://8.5.magfest.org/ MagFest 8.5. MagFest proper is held in the Gaylord Hotel and Convention hall in National Harbor, but this event was in the nearby Hilton since it’s smaller.
Province Micro-Game Review
By Chris Faulkenberry
Creators: Clayton Grey, Sam Strick
Average Playtime: 25 minutes
On a whim, I backed a Kickstarter for five dollars. It was for a game called Province, produced by micro-game publisher Laboratory. I figured, “What have I got to lose here?” A few days ago, the envelope finally arrived. Yes, I said envelope, meaning a standard postal envelope. I broke out the game, punched out the tokens, and gave it a whirl.
Province is part of a new genre called “micro-games.” These are compact, usually short games that are inexpensive and easy to store and transport. Once assembled, the entire game fits into a small plastic bag. I’ve seen larger bags inside the boxes of other games.
The theme is pretty standard – you and your opponent are competing to build the most successful town by gathering and spending resources through the skillful use of workers. How does one determine success in this game? Why, by accumulating the ever-popular Victory Points™.