Burned is a quick, aggressive, game of cat-and-mouse for two players.

Do you have what it takes to survive in the Neon City, or will you get….

Players will begin by choosing which side each will play, but this is where the teamwork ends and the tit for tat begins.

RULEBOOK

For the Asset, a kit must be developed, reflecting the various items (and associated actions) that will be usable by the Asset on each turn. Ranging from a variety of handguns, rifles, and knives, there’s no shortage of ways to do direct damage to your opponent, either up close and personal or from afar.

While the Burned Asset shops for weapons and tactical support, the Agency also has their own decisions to make. A standard Agency loadout includes a Director and his associated operatives, but these too can be customized to meet your sinister intentions and to combat the Asset’s untoward machinations. Will you sacrifice the damage from the Operatives to bring along the enhanced surveillance? Will you bring along a body double to draw fire from your Director, or will you mix in a few Spotter teams and challenge the asset to differentiate safe targets from carefully laid traps?

Each location has color(s) denoting what it is adjacent to, serving as the means of player movement across the gameboard.

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